![]() What would you consider Heavy Items, or items you would set to use your Heavy Items MQS?Ĭreating a Heavy Items Minecart Quantum Stockpileįor this example, we will start out with a Stockpile I've created that is grabbing Wood and Stones from anywhere on the Map. For heavy items, having a dwarf path to the stockpile to grab a wheelbarrow, and then go get that item and bring it back to the stockpile, is usually a much more efficient use of a dwarf's time than to have him/her hauling a single stone to the stockpile for an entire season.įor light items, there's no need to use a wheelbarrow as the added weight of carrying the light hauled item doesn't affect the dwarf's movement speed. I choose to split them due to the addition of item weight and wheelbarrows to the game. Personally, I choose to take the vanilla MQS and refine in one extra step by splitting them in to two different varieties: Two Simple Variations of the Minecart Quantum Stockpile You now only have a 4x3 stockpile footprint which can potentially hold every item in your fortress. Once the appropriate conditions are met, the minecart will be dumped in the direction you have set and the contents will land on the 1x1 distribution stockpile. You then create a (h)auling route detailing what items you want to take from the receiving stockpile and which minecart to put them in. Those items are then placed in to a minecart, sitting on a Track "S"top, that is set to dump in a certain direction. You have a "r"eceiving stockpile that grabs the items you wish to be quantum stockpiled. In its simplest terms, the Minecart Quantum Stockpile works like this: rrrr r receiving stockpile The Minecart Quantum Stockpile (MQS) is the foundation of my preferred Stockpiling Methods and will be used extensively throughout this guide. The Minecart Stop Quantum Stockpile is my Quantum Stockpiling Technique of choice for the following reasons: In this guide, you will need at least 6 available wheelbarrows and 2 minecarts Note: Take a moment to go to your Carpenter's Workhop and queue up a bunch of wooden wheelbarrows and minecarts so that they are available if you ned them while trying to follow this guide. I highly suggest you learn this technique so that you will stop suffering at the hands of the buggy game code correlated with those two storage containers. QSPs can make for super efficient storage, allowing more compact fortresses, shorter hauling routes, more efficient manufacturing flows, stocktaking at a glance with look (k) and potentially higher FPS.Īlso, using Quantum Stockpiles helps alleviate the need to use Bins and Barrels for the storage of certain items. So what's a Quantum Stockpile and why is using them a good idea? From the wiki: Quantum Stockpiles "QSPs" allow you to store an infinite number of items in a single tile. ![]() This guide will try to accomplish that and to make it as clear as possible for all to understand and create. There exists simple guides that explain the more complicated aspects of stockpiling, but nothing that really shows in detail, with pictures, the step by step process to create them yourself. ![]() Stockpiling is an essential part of the game, and is an area that I think can be improved upon for both veteran and new players alike. Mechanixm's Guide to Better Stockpiling: Part 1 - Intro to Quantum Stockpiling Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
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